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    Interface GLTFLoadResult

    GLTF load results

    interface GLTFLoadResult {
        object: Object3D<Object3DEventMap> | Group<Object3DEventMap>;
        userData?: Record<string, unknown>;
        scene: Group;
        scenes: Group<Object3DEventMap>[];
        animations: AnimationClip[];
        cameras: Object3D<Object3DEventMap>[];
        asset: { version: string; generator?: string; copyright?: string };
        parser?: unknown;
    }

    Hierarchy (View Summary)

    Index

    Properties

    object: Object3D<Object3DEventMap> | Group<Object3DEventMap>

    load된 3D 오브젝트

    userData?: Record<string, unknown>

    원본 데이터 (GLTF의 경우)

    scene: Group

    GLTF 씬

    scenes: Group<Object3DEventMap>[]

    GLTF 씬들 (복수)

    animations: AnimationClip[]

    animation 클립

    cameras: Object3D<Object3DEventMap>[]

    카메라

    asset: { version: string; generator?: string; copyright?: string }

    에셋 정보

    parser?: unknown

    원본 GLTF JSON (파서)